SimUK
Sim UK Reviews

GROUND BRANCH v1.0 Campaign (MicroProse) | Full Review

Authentic, demanding weapon handling and compelling cooperative tactics, undermined by unreliable enemy AI, technical instability and a campaign limited to two prologue missions.

Sim UK Reviews · 2026-11-15 · PC

GROUND BRANCHTactical ShooterMilitaryCampaignFull ReviewMicroProse
ActionTactical ShooterMilitary Simulation

Gameplay & Depth

GROUND BRANCH is a deliberate, lethal first-person tactical shooter in which preparation matters. Weapon length, muzzle position, movement speed and stance all affect practical engagements. Its detailed weapon customisation system allows meaningful adjustments to optics, suppressors and other accessories, although fitting equipment can become unnecessarily confusing. The physical ready room has appeal, especially for organised teams, but returning players and newcomers can struggle to find the right setup and mission options.

Version 1.0 introduces an Operations prologue consisting of just two missions rather than a complete campaign. Friendly squad AI is not present in the tested version. Solo play therefore asks one operator to cover tasks that ought to be shared across a team. Enemy AI remains the largest weakness: guards can be lethal when they detect you, yet may ignore obvious gunfire, fail to investigate, flank or protect themselves, and react unpredictably. The strongest experience is likely to be organised cooperative play, which was not retested during this review.

Immersion

True first-person presentation makes weapons, limbs and exposure to cover feel consequential. Minimal on-screen feedback, no conventional hit confirmations and potentially lethal mistakes encourage methodical room clearing. Carefully observing angles and moving cautiously can produce exceptional tension.

That atmosphere breaks when opponents fail to react credibly to nearby threats, when bodies or characters appear through surfaces, or when the camera behaves erratically around interactions. The operator-side simulation is convincing; the wider tactical environment is not consistently believable.

Audio Authenticity

Firearms sound forceful, including suppressed weapons that remain audible rather than becoming cinematic whispers. The voice acting and mission presentation in the new Operations mode are praised in the review.

Positional audio is considerably less convincing. Footsteps and other cues may be audible without reliable information about their distance, elevation or direction. In a tactical shooter, uncertainty about whether movement is above, behind or beside you can undermine rather than support sound decision-making.

Graphics & Animations

Weapon models and attachments are highly detailed, while aircraft, hospitals, compounds and industrial environments create plausible tactical spaces. Lighting and the contrast between outdoor approaches and dark interiors support careful observation.

During testing, flickering, clipping, visual artefacts, blurred optics and freezes interfered with target identification. Some scenery does not respond physically to combat in ways the reviewer expected. These faults limit the reliability of otherwise convincing environmental presentation.

Technical Execution

The weakest part of the tested experience was consistency. Even when the frame counter approached 60fps at 4K, repeated stutters and freezes prevented genuinely smooth play. The game continued to process input during some visual interruptions, a serious defect when a mistake can end a mission. Reducing some automatically recommended Epic settings improved matters without resolving every issue.

Cumbersome equipment interfaces, awkward movement around obstacles and unreliable interactions add further friction. The review concludes that version 1.0 lacks the polish expected of a finished tactical shooter.

Simulated Reality

Player-side modelling earns credit: movement affects weapon sway, bullets originate at the muzzle, weapon dimensions constrain close-quarters work and sight position changes usable aim. These features reward realistic tactical habits.

Enemy behaviour does not match the quality of the weapon handling. Lethal accuracy is not tactical intelligence, and the absence of friendly squad AI makes credible solo operations far harder to sustain. The reviewer regarded these gaps as significant limitations in the overall simulation.

Hardware & Peripheral Support

The transcript describes 4K graphics and performance testing and detailed in-game weapon configuration. It does not provide sufficient evidence to assign a dedicated score for controller compatibility, specialist peripherals or broader hardware support. No hardware-support rating is inferred.

Final Verdict

Overall, the reviewer does not recommend GROUND BRANCH v1.0 as a complete single-player campaign experience. The two-mission prologue, missing friendly AI, inconsistent enemy logic, poor positional audio and persistent technical faults remain substantial drawbacks after a long early-access period.

There is an important exception: players with a dependable cooperative team who particularly value authentic weapon handling, customisation and demanding tactical encounters may find a great deal to enjoy. The original review recorded an Overall score of 7/10, which is shown separately from the written recommendation.

Watch on YouTube

Sim UK — Original Review Scores

This review used an earlier six-category format. The scores are reproduced exactly as provided and are not converted into the current seven-pillar score out of 70.

Realism7/10
Audio6/10
Fun / Gameplay7/10
Performance4/10
Graphics8/10
Overall7/10
ORIGINAL OVERALL SCORE7/10

A seven-pillar editorial ranking will be available if separately assessed in the current format.

Rate this game

Played this game? Give it a score from one to five stars.

Loading viewer ratings…

Anonymous ratings use a browser identifier to let you update your vote. This is not a guarantee of one vote per person.

← Back to SimUK